![]() ![]() I recommend the enchantress as she can add to your cooldown reduction. You want to have 25k mainstat on your follower (INT for enchantress, STR for paladin, and DEX for scoundrel). This is an older video, but it checks out: I go for 100 keys at a time, so I don't need to keep going back that often. If you have 4-5 hours of GRs, then you'll need the keys. I rarely gamble for amulets.īuild both speed GR and a keyfarming kits and save them to the armory. Unless you are looking for jewelry or off-hands. Spend your blood shards on belts to burn through them and get the basic materials. If the normal is an upgrade to your current normal, then keep it. You need ancients so that you can augment. When that tab gets full then ID the items, keep the ancients, and trash everything else. If you are not going to use it for your build, then salvage it and get to the next GR. ![]() Keep an active tab in the stash and move items that you want to have (inna pieces, bindings of lesser gods, spirit guards, crudest boots, ingeom, fury hammer, lefebres's shoulders, jewelry) and salvage everything else. Get to know what the items look like when they are not identified. Highly recommend Act1 town as it is very compact. When it becomes too easy/fast, go up a couple tiers at a time. If you get a shit map (like the spaghetti maps or corvus maps) you can bail on it and close the rift without restarting the game. A new mechanic was added with the latest patch. Do the highest tier you can do in less than 2:30 regularly. ![]() It's easy to put together, nothing is faster than the Monk, and the water allies can carry you to GR Tier 120 pretty easily. ![]()
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